Patch 1.0.5
Classes
Warrior
- Blade Waltz double cast fixed.
Ninja
- Harmonic Fire Avalanche tick amount reduced, but the damage remains the same; Ghosting should no longer occur after use.
- Harmonic Burning Heart tick amount reduced, but the damage remains the same; It should now be easier to tell when all the damage has been dealt.
Reaper
- Retribution now works with NGSP.
- Step Cable now works with NGSP.
- Binding Scythes now works with NGSP.
- Shrouded Escape no longer cancels actions with NGSP.
- Shadowlash now grants all 16 stacks, no longer ghosts with NGSP, and allows chaining skills between casts.
- Shadowlash buff duration changed to 30 seconds (from 24).
- Dark Harvest red skill window duration changed to 3.5 seconds (from 3).
- Recall Scythes now gives cooldown refund on cast rather than on hit and fully resets Shadowburst cooldown, to help high ping players.
- Binding Scythes now only crits on the explosion, preventing unintended triggering of the Crit Power Passive and had their damage adjusted accordingly.
Slayer
- Headlong Rush attack speed buff now always applies properly.
- Savage Strike's hidden reverse chain buff is now a consistent 2 seconds, reducing ghosting and improving rotation consistency with NGSP.
- ICB bug where the skill would go on cooldown without giving buffs has been fixed.
- Overhand Strike now always chains during Savage Strike’s hidden buff.
Lancer
- On casting Shield Barrage (first or second cast), the window to chain the next skill is now significantly longer.
- Blocking with Stand Fast or other skills gives a longer window to cast Shield Counter. (Note: Shield Counter must be used immediately — any other skill cast removes the window.)
Priest
- Fixed an issue where Velocity Advancement's visual cooldown did not match the actual cooldown.
- Fixed NGSP preventing casting of Guardian Sanctuary during Edict.
Mystic
- Fixed an issue where Velocity Advancement visual cooldown did not match the actual cooldown.
- Fixed an issue with Corruption Ring where the second cast could not be used.
- Fixed an issue where using an HP Mote would cause the character to become stuck in its animation.
Sorcerer
- Fixed issue where Arcane Pulse would not go off.
- Fixed NGSP issue where Stoneskin could not be canceled.
Berserker
- Reworked Flatten's Strategist Advancement Skill.
- Adjusted Axe Counter buff.
- Fixed issue with Block not mitigating damage properly.
- Raze now stuns if Intimidation is active.
- Increased Intimidation damage penalty by 10%.
- Removed Perfect Block from DPS stance.
- Added 50% damage reduction during Thunder Strike charge and cast while Intimidation is active.
- Increased cooldown of Intimidation to 1 minute.
Dungeons
Sea of Honor
- Reduced normal attack damage.
- Kaboom! mechanic is now iframable.
- Boss will no longer try to take a swim by leaping to the edge of the map.
- Teleportals now work properly.
- You can no longer resurrect out and return — this isn’t an episode of The Walking Dead.
- Players in Sea of Honor no longer appear offline in the guild menu. You can now spy on them freely!
Aesir's End (Hard)
- Adjusted overall damage and Perfect Block damage of the 1st and 2nd hits of Twilight Waltz.
- Reduced damage during Enrage by 10%.
- Increased damage during Non-Enrage phase by 10%.
- Increased Power Stacks to 3% per stack.
- Reduced Aesir's Shield health. The world was not ready for Valk tank's true form.
- Fixed various bugs related to Shining Crescent, Wipe Hyper Buff, and Death Stacks.
Bathysmal Rise (Hard)
- Moved Headslam attack to around 90% HP.
- Reduced overall damage of the first two bosses.
The Observatory
- Adjusted Res Bait trigger conditions.
- Adjusted waves below 10% HP.
- Reworked Orb Debuffs to function regardless of player deaths.
Phantom's Hideout
- Fixed Lakan's insomnia. He shall no longer be sleep immune.
- You can no longer kite bosses using mounts. Nice try, though.
- Adjusted Manaya’s Debuff Area.
- Adjusted Kashir’s overall damage.
- Kashir’s debuffs should now function correctly and be removed on reset or kill.
- Polished Kashir’s ninja skills. His clones should now work properly.
- Regent puddles no longer hit twice.
- Antaroth’s cage now disappears after he is defeated.
- Reduced Antaroth’s shield strength.
Ghillieglade
- Lowered boss HP by 20%.
- Adjusted loot drops.
- Increased daily entry limit to 2.
Ravenous Gorge
- Fixed issue where the last boss’s HP would randomly disappear.
Wonderholme
- The first boss can no longer get the RRH tornado treatment by priests or other similar skills.
Civil Unrest
- Adjusted Civil Unrest schedule — now held Sunday at 19:00 UTC.
- Adjusted the rewards.
Ace Dungeons
- Lowered the AC requirement for all Ace dungeons.
- Adjusted the res location of Ace dungeons.
- Fixed map limits for Balder's Trial.
Ruin of Guardian's Trial
- Removed mobs from the instance.
Twilight Trial
- Cooldowns should properly reset now after the boss is killed.
General Changes
- Added new Phoenix Overlays.
- Increased number of available quests for lower tiers.
- Adjusted the shop to include:
- Purple materials
- Inventory Expansions
- Pocket Tab
- Crafting Kits Box
- Adjusted Calendar rewards to include Express Tokens.
- Gathering Pet will no longer trigger during Guardian Missions.
- Disabled Green, Blue, and Golden Relics/Halidoms.
- Adjusted Relic and Halidom prices.
- Added Ruby Rim Glasses to the Dressing Room.
Bug Fixes
- Elin Hoodie should now apply the nametag text.
- Gathering Gift Buff now applies inside the VIP zone... (hopefully).
- Name and tooltip of all Guild Rewards should now be correct.
- Fixed various spelling errors in items and achievements.
- Fixed Multi-Nostrum stacking with Canephora.
- The dungeon quests from the board should now be properly completed.
- Items can now be liberated.