Blog Details

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Patch 1.0.5

Classes

Warrior

  • Blade Waltz double cast fixed.

Ninja

  • Harmonic Fire Avalanche tick amount reduced, but the damage remains the same; Ghosting should no longer occur after use.
  • Harmonic Burning Heart tick amount reduced, but the damage remains the same; It should now be easier to tell when all the damage has been dealt.

Reaper

  • Retribution now works with NGSP.
  • Step Cable now works with NGSP.
  • Binding Scythes now works with NGSP.
  • Shrouded Escape no longer cancels actions with NGSP.
  • Shadowlash now grants all 16 stacks, no longer ghosts with NGSP, and allows chaining skills between casts.
  • Shadowlash buff duration changed to 30 seconds (from 24).
  • Dark Harvest red skill window duration changed to 3.5 seconds (from 3).
  • Recall Scythes now gives cooldown refund on cast rather than on hit and fully resets Shadowburst cooldown, to help high ping players.
  • Binding Scythes now only crits on the explosion, preventing unintended triggering of the Crit Power Passive and had their damage adjusted accordingly.

Slayer

  • Headlong Rush attack speed buff now always applies properly.
  • Savage Strike's hidden reverse chain buff is now a consistent 2 seconds, reducing ghosting and improving rotation consistency with NGSP.
  • ICB bug where the skill would go on cooldown without giving buffs has been fixed.
  • Overhand Strike now always chains during Savage Strike’s hidden buff.

Lancer

  • On casting Shield Barrage (first or second cast), the window to chain the next skill is now significantly longer.
  • Blocking with Stand Fast or other skills gives a longer window to cast Shield Counter. (Note: Shield Counter must be used immediately — any other skill cast removes the window.)

Priest

  • Fixed an issue where Velocity Advancement's visual cooldown did not match the actual cooldown.
  • Fixed NGSP preventing casting of Guardian Sanctuary during Edict.

Mystic

  • Fixed an issue where Velocity Advancement visual cooldown did not match the actual cooldown.
  • Fixed an issue with Corruption Ring where the second cast could not be used.
  • Fixed an issue where using an HP Mote would cause the character to become stuck in its animation.

Sorcerer

  • Fixed issue where Arcane Pulse would not go off.
  • Fixed NGSP issue where Stoneskin could not be canceled.

Berserker

  • Reworked Flatten's Strategist Advancement Skill.
  • Adjusted Axe Counter buff.
  • Fixed issue with Block not mitigating damage properly.
  • Raze now stuns if Intimidation is active.
  • Increased Intimidation damage penalty by 10%.
  • Removed Perfect Block from DPS stance.
  • Added 50% damage reduction during Thunder Strike charge and cast while Intimidation is active.
  • Increased cooldown of Intimidation to 1 minute.

Dungeons

Sea of Honor

  • Reduced normal attack damage.
  • Kaboom! mechanic is now iframable.
  • Boss will no longer try to take a swim by leaping to the edge of the map.
  • Teleportals now work properly.
  • You can no longer resurrect out and return — this isn’t an episode of The Walking Dead.
  • Players in Sea of Honor no longer appear offline in the guild menu. You can now spy on them freely!

Aesir's End (Hard)

  • Adjusted overall damage and Perfect Block damage of the 1st and 2nd hits of Twilight Waltz.
  • Reduced damage during Enrage by 10%.
  • Increased damage during Non-Enrage phase by 10%.
  • Increased Power Stacks to 3% per stack.
  • Reduced Aesir's Shield health. The world was not ready for Valk tank's true form.
  • Fixed various bugs related to Shining Crescent, Wipe Hyper Buff, and Death Stacks.

Bathysmal Rise (Hard)

  • Moved Headslam attack to around 90% HP.
  • Reduced overall damage of the first two bosses.

The Observatory

  • Adjusted Res Bait trigger conditions.
  • Adjusted waves below 10% HP.
  • Reworked Orb Debuffs to function regardless of player deaths.

Phantom's Hideout

  • Fixed Lakan's insomnia. He shall no longer be sleep immune.
  • You can no longer kite bosses using mounts. Nice try, though.
  • Adjusted Manaya’s Debuff Area.
  • Adjusted Kashir’s overall damage.
  • Kashir’s debuffs should now function correctly and be removed on reset or kill.
  • Polished Kashir’s ninja skills. His clones should now work properly.
  • Regent puddles no longer hit twice.
  • Antaroth’s cage now disappears after he is defeated.
  • Reduced Antaroth’s shield strength.

Ghillieglade

  • Lowered boss HP by 20%.
  • Adjusted loot drops.
  • Increased daily entry limit to 2.

Ravenous Gorge

  • Fixed issue where the last boss’s HP would randomly disappear.

Wonderholme

  • The first boss can no longer get the RRH tornado treatment by priests or other similar skills.

Civil Unrest

  • Adjusted Civil Unrest schedule — now held Sunday at 19:00 UTC.
  • Adjusted the rewards.

Ace Dungeons

  • Lowered the AC requirement for all Ace dungeons.
  • Adjusted the res location of Ace dungeons.
  • Fixed map limits for Balder's Trial.

Ruin of Guardian's Trial

  • Removed mobs from the instance.

Twilight Trial

  • Cooldowns should properly reset now after the boss is killed.

General Changes

  • Added new Phoenix Overlays.
  • Increased number of available quests for lower tiers.
  • Adjusted the shop to include:
    • Purple materials
    • Inventory Expansions
    • Pocket Tab
    • Crafting Kits Box
  • Adjusted Calendar rewards to include Express Tokens.
  • Gathering Pet will no longer trigger during Guardian Missions.
  • Disabled Green, Blue, and Golden Relics/Halidoms.
  • Adjusted Relic and Halidom prices.
  • Added Ruby Rim Glasses to the Dressing Room.

Bug Fixes

  • Elin Hoodie should now apply the nametag text.
  • Gathering Gift Buff now applies inside the VIP zone... (hopefully).
  • Name and tooltip of all Guild Rewards should now be correct.
  • Fixed various spelling errors in items and achievements.
  • Fixed Multi-Nostrum stacking with Canephora.
  • The dungeon quests from the board should now be properly completed.
  • Items can now be liberated.