Change and Release Logs for Major Patch 2.0
Stay up to date with the latest changes! We've been working hard to make Arborea the best it can be. Thanks everyone for your feedback!
v2.0.3 cJanuary 12, 2026
Ended Christmas Events!
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Decorations have been disabled!
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Santa Hunt has been disabled!
Added Snowflake Frenzy!
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Due to community request we have added this event extension to allow players to get the remaining rewards!This Event will be active from 12th of January to the 20th of January.
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Santa Hunt shop NPC's will be enabled during this event.
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Completing any Dungeon Request will give Santa's Snowflake as a reward!
NGSP Changes
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Yes, we are finally doing some much needed updates to our ngsp. Stay tuned for more updates!
- Reaper:
- Fixed issue with Cable Step not working properly.
- Adjusted Dark Harvest to properly match Server's Changes.
- Priest:
- Adjusted Energy Star's to help prevent ghosting.
Fixed Issues
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Fixed issue with Flying Guardian Legions crashing Players Clients.
v2.0.3 bJanuary 11, 2026
Dungeon Changes
- Abyssal Prison
- Added new Item to Loot Pool. (Warning: Keep this Item for later use, we will not refund it if you delete it!)
- Fane of Kaprima
- Fixed issue with Exit Teleportal.
- Adjusted Kaprima AI to space out some mechanics.
- Training Ground
- Fractured Armor now triggers on Enrage Proc (At Start and ever 3 minutes afterwards).
Class Changes
- Ninja:
- We are aware of Ninja over performing most classes on shorter duration fights. We are still adjusting Ninja's Damage to better reflect other classes, for now we have changed the following:
- Reduced Overall Damage by 3%.
- Fixed issues with Harmonious Burning Heart and Harmonious Fire Avalanche sometimes double casting.
- Reaper:
- Increased duration of Dark Aura from 12 seconds to 18 seconds.
- Warrior:
- Aggro Weapon Passive is now locked to Defensive Stance II.
- Berserker:
- Aggro Weapon Passive is now locked to Intimidation.
General Changes
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Doubled the HP of all Golden and Blue Guardian Legion Bosses.
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Increase Loot Value of Guardian Legion Boxes.
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Golden Guardian Legions now give Infusion Fragments on completion.
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Increased Gold Rewards of all Dungeon Request Missions.
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Added Visual display for Empower on Character Window.
Fixed Issues
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Fixed issue with Emotes not working properly on Whispers.
v2.0.3January 09, 2026
Dungeon Changes
- Abyssal Prison
- Increased the AoE of the Black and White Orbs Slightly.
- Ruinous Manor Hard Mode
- Removed Slow Effects of the Mini Spider on Nightmare Malgarios.
- Fixed issue with the "Color" Mechanics on Nightmare Atrocitas.
- Ruinous Manor Normal Mode
- Removed Slow Effects of the Mini Spider on Malgarios.
Class Changes
- Overall Damage Adjustements:
- Slayer: Increased Overall Damage by 3%.
- Sorcerer: Increased Overall Damage by 3%.
- Valkrie: Increased Overall Damage by 3%.
- Reaper: Increased Overall Damage by 6%.
- Brawler: Reduced Overall Damage by 4%.
- Archer: Reduced Overall Damage by 3%.
- Lancer
- Increased Overall damage by 6%.
- Increase Onslaught Chest roll damage from 15% to 21%.
- Berserker
- Reduced the cooldown of Colosal Fury by 12 seconds during Intimidation.
- Reduced the cooldown of Fiery Rage by 10 seconds.
- Increased the base Critical Rate of Evasive Smash by 20%.
- Casting Bloodlust will now reset the cooldown of Lethal Strike.
Fixed Issues
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Fixed issue with Valkrie Opportunistic Charge Icon.
v2.0.2 dJanuary 06, 2026
Dungeon Changes
- Abyssal Prison
- Fixed issue with boss not moving to the exact center of the map in certain mechanics.
- Fixed issue with boss not completing its Vanguard Requests and Drops.
- Demokron Factory Hard Mode
- Adjusted "Blue Safezones" on Nightmare Verno to further prevent it spawning inside the boss or in "weird" possitions.
- Lilith's Keep Normal Mode
- Fixed issue with the gate in Pyrepelt Arena not despawning correctly after the boss is killed.
- Ruinous Manor Hard Mode
- Fixed issue with the teleportal in Poporia, placing players on last boss room.
- Adjusted the Damage of all "Skulls" in Nightmare Lachelith.
Class Changes
- Further Class Damage Adjustments will be happening tomorrow (7th of January), Today is only a small fix!
- Priest
- Fixed issue with Enhanced Arise removing Kaia's Shield from self and party members.
Fixed Issues
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Fixed issue with Infernal Silk reputation Requirements on Guardian Legion Shop.
v2.0.2 cJanuary 04, 2026
Vanguard and Dungeon Changes
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Increase Gold Rewards from all Vanguards Missions!
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Adjusted some Vanguard Item Rewards.
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Increased Jewel Drops on all Solo Dungeons (Some on drop and some on vanguard mission).
- Abyssal Prison
- Fixed issue with the "DIE" Mechanic not working as intended.
- Fixed issue with players "getting stuck" on the boss Hitbox during "DIE" and "BEGONE" Mechanics.
- Increased the Delay between the "Donut" Mechanic and "Gaze" Mechanic.
- Reduced the amount of Energy the boss receives on death below 35% HP from 15 points to 10 points.
- Demokron Factory Hard Mode
- Increased the duration of the "Blue Safezones" on Nightmare Verno.
- Ruinous Manor Hard Mode
- Fixed issue with the direction of the "Fly Attack" after "Annoying Pests" and "Annoying Rats".
- Increased the range of "Red Cage" Death Zone.
General Changes
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Added Scroll of Rapid Resurrection and Puppy Figurine to Merchants (Including "Monti" the Tera Club Merchant).
Fixed Issues
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Fixed issue with some Dyeable Hoodies having the incorrect Icon.
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Fixed issue with some Dyeable Hoodies requestion a "name" even tho they are not suppose to.
v2.0.2 bJanuary 03, 2026
General and Dungeon Changes
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Increase Vanguard Point Rewards from all Solo Vanguards.
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Ruinous Manor Hard Mode
- Nightmare Lachelith will now always perform "Fly Attack after "Annoying Rats" and "Annoying Pests" Mechanics.
- Abyssal Prison
- Added Visual Effect to players affected by "Gaze" Debuff.
- Adjusted "Spin Clones" to be fully iframable (Including Special Iframes).
- Forsaken Island Hard Mode
- Fixed Issue with Skill Resets and Ressurects after wiping on the "Mini Bosses" not being given properly.
- Demokron Factory Hard Mode
- Increased all Bosses HP by 15%.
Fixed Issues
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Fixed issue with Warrior Tank debuff not being applied properly.
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Fixed issue with Pristine Threatening Niveot not having a dismantle option.
v2.0.2January 02, 2026
Class Changes
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Warrior Tank
- We have noticed that Warrior Tank was on a pretty "OP" state, as such we have decided to adjust the following:
- Added a 20% Damage Penalty to Defensive Stance I and Defensive Stance II.
Guild Changes
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Updated the Contents of Guild Box Loot.
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Increase Guilds Maximum Account Size from 100 to 150.
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Increase Guilds Maximum Character Size from 300 to 500.
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Increase Guilds Max Level from 300 to 350.
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Added new Guild Skills: Guild Expansion VIII and Guild Expansion IX.
Dungeon Changes
- Improved All Dungeon Ressurects and Skill Resets Timings after a Boss Kill or Reset.
- Improved Solo Dungeons Vanguard Gold.
- Readjusted Celestial Arena Loot Pool.
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Ghilliglade
- Reduced the HP of all Ghilliglade Bosses.
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Lilith's Keep Normal Mode
- Fixed issue with Lilith sometimes walking to the border of the map for no reason.
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Forsaken Island Normal Mode
- Fixed issue with Lancer's and Other Tanks getting increased Damage while stunned by Tombstone.
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Ruinous Manor Hard Mode
- Nightmare Lachelith can no longer do the "Skull Mechanic" right after "Debuff Mechanic" or "Cage Mechanic (Come Here!)".
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Demokron Factory Hard Mode
- Adjusted Blue Circle Safezones on Nightmare Verno to avoid them spawning inside the boss.
Fixed Issues
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Fixed issue with Dungeons Requests having different Item Level Requirements then they should.
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Fixed issue with Infernal Masks, Halidom and Relics not being Rollable by Default.
v2.0.1 bDecember 31, 2025
Changes
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Reduced the required Item Level for hard dungeons Vanguards.
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Resetted Arborea Express Season 3 Shop.
v2.0.1December 31, 2025
Gear, Loot and Dungeon Changes
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Increased Infernal Halidoms and Infernal Relics Drop chances on all Instances.
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Increased Balder's Halidom I and Lok's Relic I Item Level.
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Increased the Vanguard Gold for Solo and Ace Dungeons.
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Infernal Halidoms and Relics are now Rollable by default.
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Reduced the HP of Ghilliglade and Lilith's Trial Bosses.
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Adjusted Dungeon Teleport Texts to avoid confusion among players.
Shop Changes
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Added Normal Infernal Halidom and Infernal Relic to Ace Medal Shop and Dungeon Request Shop.
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Increased Feedstock costs on Ace Medal Shop and Guardian Legion Shop.
Fixed Issues
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Fixed issue with Brawler DPS Aggro on Lilith's Keep (Normal).
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Fixed issue with Reindeer Mount not being able to Fly.
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Fixed issue with some Vanguard Missions not Completing Properly.
Major Version 2.0December 30, 2025
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Hello everyone,
First of all, thank you for being part of our community. Whether youre a long-time veteran or a returning player, your continued support, feedback, and passion are what keep this server alive and evolving.
This update marks a major milestone for the server. It represents months of planning, testing, and refinement, with the goal of delivering a cleaner progression path, more meaningful dungeon challenges, and fresh experiences for both new and experienced players.
This patch focuses heavily on endgame structure, dungeon flow, and long-term content direction, laying the foundation for whats coming next.
We truly appreciate everyone who has stuck with us through previous seasons, shared feedback, reported bugs, and helped shape the direction of the server. This update wouldnt be possible without you.
Now, lets dive into whats new.
Class Changes
- This patch introduces alot of extra systems and new stats that can be found on the other part of this patch notes.
Here we will focus on a per class change.
- Reminder that we are watching as people play and plan to do more frequent updates to classes to make sure they are on a good state!
- Slayer
- Slayer was on a overall good state, as such changes are minimal
- Increased Damage of Measured Strike and Punishing Strike by 4%.
- Gunner
- Gunner was on a rough state in terms of damage, as such it recieved decently sized damage buffs.
- Fixed issue with "Integration" where it did not double Arcane Splash Damage after using Arcane Barrage.
- Brawler
- Brawler Tank and even Dps were on a good state, as such they have only recieved overall Damage Adjustements
- Sorcerer
- Sorcerer was on a good state, However we have given it some QoL Improvements.
- Increased Elemental Fusion Base Critical by 20%
- Increased Arcane Storm Fusion Range by 30%
- Increased Frost Sphere Damage by 20%
- Increased Frost Sphere Projectile Speed by 20%
- Increased Void Pulse Projectile Speed by 20%
- Mystic
- Mystic was another class on a relative good state in terms of dps, However it struggled a bit on healing, as such we added the following changes:
- Warding Totem now gives a 3 second KD and Stagger Immunity to Self and Party.
- Restorative Arun's Vitae Glyph now heals for 50k but cannot crit anymore.
- Priest
- Priest was another class on a relative good state, However we have given it the following QoL Improvements:
- Increased Ishara's Lullaby Range to match Mystic.
- Adjusted the Range of Enhanced Shocking Implosion so it can properly hit targets at Melee Range.
- Regeneration Circle IX now also applies its effects to the caster.
- Archer
- Archer was on a Decent state in terms of dps, however we have some QoL planned for a update very soon!
- Ninja
- Ninja was another class on a Decent state in terms of dps, however we have some QoL and Fixes planned for a update very soon!
- Lancer
- Lancer was on a good state, as such they have only recieved overall Damage Adjustements
- Warrior
- Warrior was on a good state, as such they have only recieved overall Damage Adjustements
- Berserker DPS
- Berserker DPS was on a degraded state in some areas (Mainly Colosal Fury) as such we have updated it to feel nicer!
- Damage Enhancement Skill Advancement now increases Flatten damage by 200% regardless of Stance.
- Adjusted the Cooldowns of BloodLust and Colosal Fury to match the 1 minute and 30 seconds burn time.
- Adjusted the Cooldown of Unleash to match the 3 minute burn time.
- Increased Evasive Smash Damage by 30%.
- Increased Cyclone Damage by 70%.
- Reduced Beast Fury Damage by 30%.
- Reduced Colosal Fury Damage by 30%.
- Adjusted Colosal Fury Bonuses:
- Reduced Thunder Strike and Lethal Strike damage bonus from 40% to 10%.
- Reduced Cyclone damage bonus from 40% to 20%.
- Reduced Thunder Strike and Lethal Strike damage bonus from 40% to 10%.
- Berserker Tank
- Berserker Tank was on a degraded state in some areas, However with the DPS Changes not much was left missing on Zank!
- Damage Enhancement Skill Advancement now increases Flatten Attack Speed by 5% if Intimidation is active.
- Adjusted the Cooldown of Colosal Fury to match the 3 minute burn time.
- Reaper
- Reaper, Reaper... We all know this one was on a very bad state, As such it has recieved quite alot of damage adjustaments
- We also want to mention that due to said damage increases and adjustements we also had to nerf 2 of the skills, Dont worry, Reaper actually does damage!!
- Increased Sundering Strike Damage by 20%.
- Reduced Binding Scythes Damage by 30%.
- Reduced Shadow Burst Damage by 10%.
- Valkrie
- Valkrie was on a good state, as such they have only recieved overall Damage Adjustements.
Dungeon Changes
- This patch introduces a large-scale overhaul to the dungeon ecosystem. Several new and reworked dungeons have been added, while outdated content has been retired to ensure a smoother progression experience and a more consistent difficulty curve.
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Dungeon Releases:
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Kezzels Gorge (3-Person) [490]
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Fane of Kaprima [490]
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Liliths Keep (Normal Mode) [490]
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Ruinous Manor (Normal Mode) [495]
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Forsaken Island (Normal Mode) [495]
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Demokron Factory (Hard Mode, 7-Person) [502]
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Forsaken Island (Hard Mode) [502]
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Liliths Keep (Hard Mode) [502]
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Kelsaiks Hall [502] (Reworked)
- Based on the original 20-player raid and Corrupted Skynest (Hard).
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Ruinous Manor (Hard Mode) [502] (Reworked)
- Boss encounters feature new and reworked mechanics, providing a fresh challenge and a new experience even for veteran players.
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Abyssal Prison [502] (New Dungeon)
- A brand-new dungeon introduced in this patch using a new Style.
- This dungeon marks the beginning of a larger storyline and will continue to expand in future updates
- Note, it is common to find corrupted text in mentions and inside the dungeon, This is a intentional change and not a bug!
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Dungeon Retired:
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Ravenous Gorge (3-Person) [434]
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Demons Wheel [434]
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Antaroths Abyss (Normal Mode) [434]
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Thaumetal Refinery (Normal Mode) [434]
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Timescape [434]
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Aesirs End (Normal Mode) [434]
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Forbidden Arena (Undying Warlord) [442]
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Red Refuge (Hard Mode) [442]
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Thaumetal Refinery (Hard Mode) [442]
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Sea of Honor [442]
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Rifts Edge (10-Person) [442]
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Aesirs End (Hard Mode) [450]
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Manayas Core (Hard Mode) [450]
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Bahaars Sanctum [450]
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Veliks Sanctuary (Hard Mode) [453]
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Grotto of Lost Souls (Hard Mode) [453]
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Dark Reach Citadel (Hard Mode) [453]
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Phantoms Hideout [453]
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Ace Dungeon Retired:
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Balders Temple
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Twilight
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Ruin of Giants
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Ace Dungeons and Solo Content:
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All Ace and Solo content has been adjusted and rebalanced to match the new progression curve and dungeon structure introduced in this patch.
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Gear Changes
- This patch introduces a major gear overhaul, redefining stat distribution, progression flow, and long-term scaling. The goal is to make gearing cleaner, more intuitive, and better aligned with dungeon difficulty, while also introducing new systems that reward coordination and build choices.
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Infernal Gear - New Endgame Equipment:
- A brand-new tier of equipment, Infernal Gear, has been introduced.
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Designed as the new primary endgame gear path
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Built around the newly introduced stat systems
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Offers smoother progression and better scalability compared to previous gear tiers
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New Stat: Empower
- A new primary stat, Empower, has been added.
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Functions similarly to Power, but is handled through a separate scaling system
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Available on accessories and other new gear pieces
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Designed to reduce stat bloat while keeping meaningful progression
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New Infusions System
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A new set of infusions has been added, focused on Jewelry and designed to improve the existing infusion system.
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Dungeons now drop Fragments. Combining 10 Fragments will yield either a Weak Infusion or a Pristine Infusion.
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Weak Infusions have random stats (RNG-based), while Pristine Infusions always provide maximum stats and allow players to choose the exact stats they want.
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To reduce RNG frustration, Weak Infusions can be dismantled into Shards. Collecting 25 Shards allows you to craft a Pristine Infusion.
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New Relic & Halidom
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Brand-new Relic and Halidom have been introduced
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Designed to complement Infernal Gear and the new stat ecosystem
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This version no longer requires players to upgrade them.
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Crush, Fracture & Lacerate System
- A brand-new combat interaction system has been introduced to add depth to group play and damage optimization.
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Crush:
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Players accumulate Crush stacks on targets based on their Crush PassivesEach hit contributes toward building up these stacks, This passive is limited to DPS Classes or Stances.
Fracture:-
Once a target reaches a certain number of Crush stacks, it enters a Fractured stateWhile Fractured, the target will take increased damage from all sources and becomes vulnerable to additional damage bonuses
Lacerate:-
During the Fracture state, players deal additional bonus damage based on their Lacerate stat that can be found on Jewelries.This bonus stacks on top of the increased damage taken by the target caused by Fracture state
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Legacy Gear Adjustments
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The following gear sets have been heavily nerfed due to changes in overall stat distribution and balance:
- Asterria
- Immortalis
- Hera
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Verrak Gear, originally introduced in version 1.0 is now available as Level 65 gear
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Hera Gear can now be dismantled into items to boost your journey on infernal gear, This items are based on said gear upgrade level.
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General Changes and Additions
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Arborea Express Season 3:
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Season 3 of Arborea Express has been added, Tokens can be obtained on Dungeon Requests
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Dynamic Vanguard Request System:
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Vanguard Request rewards are now dynamic.
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Rewards automatically adjust based on the item level of the character
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Players will receive materials appropriate for their current gear status
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Item XP Scrolls (New Item)
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Available as a reward from Dungeon Requests.
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When used, increases the Item XP on all equipped gear.
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Introduces a controlled and flexible way to speed up gear progression.
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Vanguard Limit Increase
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Daily Limit has been increased to 32.
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Permanent Item XP Buff
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The permanent Item XP Buff has been removed.
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This change was made to support the introduction of Item XP Scrolls, allowing players to choose when and how they boost Item XP gains
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Crafting Production Point Overflow
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Crafting has been adjusted to reduce unnecessary downtime and repetitive actions.
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Production Points can now exceed their maximum value when using Production Point potions (such as Elinus Tear)
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Players can use multiple potions in a row, stockpile Production Points, and craft freely without interruption
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If your Production Points exceed the maximum, no natural regeneration will occur until they drop back below the cap
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Dungeon Requests
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All Dungeon Requests and Special Missions have been fully adjusted to reflect the new dungeon rotation and availability.
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Cosmetics
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New face options have been added for Elin and Castanic Female.
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Achievements
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New achievements have been added for currently available dungeons.
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Achievements tied to retired dungeons have been moved to Special Category
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Leaderboard Updates
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The Leaderboard system has been updated.
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Rewards should now be distributed correctly and on schedule.
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Thank You
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Finally, thank you to everyone who continues to support the server
Your feedback, testing, and passion are what allow us to push the game further than ever. This patch is a major step forward, and its only the beginning of what we have planned.
We hope you enjoy the update.